Factories are the engine of the Warfront Nations economy. They produce resources, employ workers, and generate wealth for both owners and employees. Understanding how factories work is essential for any serious player.
There are five resource types, each corresponding to a factory type:
| Resource | Factory Type | Primary Use |
|---|---|---|
| Gold | GOLD Factory | Premium currency; factory creation (200G), upgrades (35G/level), Casino |
| Oil | OIL Factory | Stored resource; used for military and trade |
| Ore | ORE Factory | Stored resource; used for military and trade |
| Uranium | URANIUM Factory | Stored resource; high-value military resource |
| Diamonds | DIAMONDS Factory | Stored resource; high-value trade commodity |
Every region has resource deposits for each type:
This daily reset mechanic means timing matters — early workers each day get the freshest deposits.
Factories level up from 1 to 100:
| Stat | Formula |
|---|---|
| Max Workers | 10 + (level − 1), capped at 100 |
| Resource Bonus | +1% per level, up to +100% |
| Upgrade Cost | 35 Gold per level |
| XP Required | 2^(level−1) × 1,000 (doubles each level) |
Example: Level 1→2 requires 1,000 XP. Level 9→10 requires 256,000 XP.
Higher level factories produce more resources per work session and can hire more workers simultaneously.
Workers earn wages set by the factory owner. There are two wage models:
| Wage Type | Description |
|---|---|
| PERCENTAGE | Workers receive a % share of the factory's total output |
| FIXED | Workers receive a fixed amount per work session regardless of output |
Regional Output Tax is applied on top — the region takes its cut from the factory's total output before distribution to owner and workers.
To work at a factory:
Note: Some regions require residency before you can work there. Check the region's settings before traveling.
Related: Economy Overview | Trade & Transfers | Taxes