While factories generate wealth, trade and transfers are how that wealth moves between players. Understanding the flow of money in Warfront Nations helps you maximize your earnings and support your allies.
Any player can send Money directly to another player using the transfer system.
- Navigate to a player's profile and use the Transfer Money option
- Transfers are instant
- There are no direct transfer fees (though state income taxes apply to wages earned)
This system is useful for:
- Paying allied players for services
- Funding state war efforts from player contributions
- Supporting new players getting started
The primary economic exchange in Warfront Nations happens through the factory wage system. Every time a worker completes a work session, wealth changes hands according to the factory's wage settings.
- Worker performs a work session — spends Energy
- Factory produces output (resources and/or money)
- Output is split based on wage type:
| Wage Type |
Worker Gets |
Owner Gets |
| PERCENTAGE |
Wage % of total output |
Remaining % of output |
| FIXED |
Fixed amount per session |
All output minus fixed wage |
- Regional output tax is deducted from the total before distribution
A Level 5 Oil Factory produces 100 Oil per session with a 60% worker wage:
- Worker receives: 60 Oil
- Owner receives: 40 Oil
(Before any regional output tax is applied)
- Browse factories in your current region (or regions you have work permission for)
- Choose a factory with favorable wages relative to its output
- Work sessions are tracked in your Work History
- You can only work at one factory at a time
- Set your wage type (Percentage or Fixed) when creating the factory
- Adjust wages at any time via factory management
- Fire workers if needed to hire more productive ones
- Monitor work session history to track factory productivity
Premium subscribers can enable Auto-Work Mode, which automatically performs work sessions at a selected factory every 30 minutes:
- Requires an active Premium subscription
- Auto-mode expires after 24 hours and must be renewed
- Requires a minimum of 10 Energy to trigger each cycle
- Earns wages continuously without manual interaction
The state participates in the economy through its treasury:
- Income tax (default 10%) is collected on every work session's earnings
- Border crossing tax (default 10%) is collected when players travel between states
- State leaders can spend treasury funds on war declarations, infrastructure, and leader wages
State leaders with a Republic government type are elected, giving players democratic influence over economic policy through their votes.
Related: Economy Overview | Resources & Factories | Taxes