> ## Documentation Index
> Fetch the complete documentation index at: https://wiki.warfront-nations.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Warfare Guide: Command Your Armies in Warfront Nations

> Learn how to declare war, command your armies in real-time combat, capture enemy territory, and defend your nation in Warfront Nations.

Warfare is the most direct path to expanding your nation in Warfront Nations. Every battle unfolds in real time on a shared global map, meaning your tactical decisions — where to strike, when to defend, and how to allocate your forces — determine whether your nation rises or falls. Understanding how the combat system works gives you an immediate edge over less-prepared opponents.

## How Wars Work

Wars in Warfront Nations are declared between individual players or entire alliances and play out in real time on the world map. Once a war begins, both sides can move troops, launch offensives, and respond to enemy advances as events unfold — there are no turns, no waiting, and no pausing. Every hour you spend at war reshapes your position on the map and your standing among other nations.

## Declaring War

Before your first offensive, you need to formally declare war through the Wars section of the main menu. Rushing into a declaration without preparation can leave you exposed, so take a moment to review your military readiness first.

<Steps>
  <Step title="Navigate to the Wars section">
    Open the main menu and select **Wars**. This page shows all active conflicts across the world map, including wars involving your allies and enemies.
  </Step>

  <Step title="Select a target nation">
    Browse the list of nations or locate your intended target directly on the world map. Review their territory, recent activity, and any alliances they hold before committing.
  </Step>

  <Step title="Review the declaration terms">
    Before confirming, read through the declaration terms carefully. These outline the conditions of the conflict and any potential diplomatic consequences with third-party nations.
  </Step>

  <Step title="Confirm the declaration">
    Once you confirm, the war is officially live and visible to all players on the server. Your target receives an alert, and combat can begin immediately — make sure your forces are already in position.
  </Step>
</Steps>

## Combat Formulas

### Damage Per Attack

```text theme={null}
damage = floor(energy * 100 * (1 + strength / 100 + level / 200))
```

Higher strength and level both scale your output, but the bulk of your damage still comes from the energy you spend.

### Weapon Multiplier (Ground / Air / Sea Wars)

Deploy crafted units alongside your energy to boost damage:

* **Ground wars** → tanks
* **Air wars** → airplanes
* **Sea wars** → ships

```text theme={null}
maxWeapons = energy * 5
multiplier = 1 + min(weaponsPerEnergy, 5) * 0.4
// Hard cap: 3x
```

### Manual Participation

Manually joining a war **spends all your current energy** in one go. Plan your stack accordingly.

### XP

You earn **2 XP per energy spent** in war participation (double the factory work rate).

## War Costs and Duration

## Combat System

Warfront Nations uses a real-time combat engine where the quality of your decisions matters as much as the size of your army. Leaving your forces on autopilot while a skilled opponent maneuvers against you is a quick path to defeat.

* **Real-time battles** — There are no turns. Attacks land, defenses hold or break, and territory changes hands continuously. Log in frequently during active conflicts to adjust your strategy as the situation evolves.
* **Land and sea combat** — You can command armies across both land and coastal regions. Naval power opens up new attack routes and lets you project force onto islands and distant coastlines that landlocked players can't reach.
* **Multi-front offensives** — Spreading your enemy thin across multiple fronts forces them to make hard choices about where to commit their defenses. Coordinating simultaneous attacks from different directions is one of the most effective strategies in the game.
* **Defending your borders** — Offense wins territory, but defense wins wars. Station troops at key chokepoints, reinforce vulnerable regions before an attack arrives, and use terrain to your advantage when holding a position against a larger force.

## Military Resources

Your army runs on resources. Troops need to be recruited, equipped, and sustained — all of which draw from your nation's economic output. Factories and resource regions feed your military capacity, so the size and quality of the army you can field is directly tied to how well you've developed your economy.

Keep a close eye on your resource stockpiles during active wars. A prolonged conflict drains supplies quickly, and an army that runs out of equipment mid-campaign becomes a liability. Prioritize securing resource-rich territories early to maintain the flow of materials your military depends on.

## Capturing Territory

When your forces defeat enemy troops in a region, you gain the ability to occupy and claim that territory. Captured regions immediately begin contributing to your resource base and extend your strategic reach across the map. Every conquest you make is permanent and visible to all players — the world map updates in real time to reflect the shifting balance of power.

Focus your offensives on regions that give you strategic value: resource deposits, border buffer zones, or positions that cut off enemy supply lines. Randomly grabbing territory without a plan stretches your defenses and makes you harder to coordinate.

## Skill Mastery

The more you fight, the better your commanders and units become. As you accumulate combat experience, you unlock powerful skills that let you specialize your forces for specific roles — elite shock infantry, fast-moving cavalry, hardened naval crews, or precision strike units. Investing in skill development early pays off over the long run, transforming a generic army into a force tailored to your preferred fighting style.

Specializing your units also gives you a measurable edge in repeated engagements. Players who skip skill development tend to plateau, while commanders who invest in mastery continue to grow stronger with every battle.

## Victory and Defeat

Winning a war means forcing your opponent to accept peace on your terms — whether that means capturing their capital, exhausting their resources, or simply outlasting their will to fight. A decisive victory earns you territory, resources, and reputation among other players.

Losing a war has real consequences. You may be forced to cede territory, pay reparations, or absorb damage to your economic infrastructure that takes time to repair. A defeat isn't the end — many great commanders have rebuilt from setbacks — but it does set you back and gives your rivals an opening to press their advantage.

<Warning>
  Declaring war without solid economic backing is one of the most common mistakes new players make. An underfunded army burns through resources quickly, leaving you unable to sustain your campaign. Before you declare, make sure your factories and resource regions can support a prolonged conflict — not just the opening offensive.
</Warning>

<Tip>
  Wars are far easier to win with allies at your side. Coordinating a joint offensive with alliance partners lets you strike multiple targets simultaneously, overwhelm a defender's ability to respond, and share the resource burden of a long campaign. Before declaring a major war, talk to your allies and plan together. See the [Alliances guide](/guide/alliances) for tips on building and coordinating with your alliance.
</Tip>
