War is at the heart of Warfront Nations. Nations compete for territory, resources, and dominance through strategic military campaigns. This guide covers everything you need to know about building your military power and waging war.
Your personal arsenal is stored in your Storage inventory. There are three types of military units:
| Unit | Used In | How to Obtain |
|---|---|---|
| Tanks | Ground & Revolution wars | Purchased with in-game resources |
| Airplanes | Air wars | Purchased with in-game resources |
| Ships | Sea wars | Purchased with in-game resources |
Units are consumed during combat — the more damage you deal, the more energy and units are spent.
There are four types of war, each with its own combat mechanics:
| Type | Description |
|---|---|
| Ground | Standard land-based warfare between regions. Involves a ground phase and potentially a sea phase if the defending region has sea access. |
| Sea | Naval warfare targeting sea-access regions. Requires ships. |
| Air | Aerial strikes against enemy regions. Requires airplanes. |
| Revolution | An internal uprising — citizens of a region attempt to overthrow their current government. |
Every war is declared with a specific objective:
| Target | Description |
|---|---|
| Conquest | Capture and annex the target region into your state. |
| Resistance | Fight to liberate a region from foreign control. |
| Resources | Plunder a specific resource (Oil, Ore, Uranium, Diamonds) from the target. |
| Revolution | Topple the existing regional government and establish a new one. |
To declare war, your state must meet the following requirements:
Wars have a status lifecycle:
Once a war is Active, any player from the attacking or defending state can join and deal damage. Each combat action costs Energy.
Combat damage is determined by:
Each participant's damage contribution is tracked individually. The final outcome is determined by comparing Total Attacker Damage (ground + sea combined) vs Total Defender Damage.
Wars involving sea-access regions have two phases:
Both phases contribute to overall damage totals. The side with higher combined damage wins.
Every combat action is logged as a battle event with:
You can view the full battle log in the war's history page.
The side with the higher total damage at the end of 24 hours wins.
| Outcome | Result |
|---|---|
| Attacker wins (Conquest) | Target region is annexed into the attacker's state |
| Attacker wins (Resources) | Specified resources are transferred from defender to attacker |
| Attacker wins (Revolution) | Regional government is overthrown |
| Defender wins | Status quo maintained; attacking state loses the declaration cost |
Each region has two key military values that affect war calculations:
These values are influenced by the region's Military Index and any military buildings constructed in the region.
For more on the political causes of war, see Revolutions and Nations.