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Market

Player-to-player exchange for resources and crafted units.

Tradable Items

Oil, ore, uranium, diamonds, tanks, airplanes, ships.

Listing Fields

  • Seller
  • Quantity and remaining quantity
  • Price per unit
  • Status (active, sold, expired, cancelled)
  • Expiration time
Watch listing volume before pricing — flooding the same resource crashes the floor fast.

Crafting

Crafting is instant. Inputs are deducted from your storage and the finished unit is added. Crafted units are deployed in warfare for damage multipliers — tanks for ground, airplanes for air, ships for sea — or sold on the market for a markup over raw material value.

Build, Sell, or Stockpile?

  • Sell raw — fastest cash, lowest margin
  • Craft and sell — higher margin, ties up materials
  • Craft and stockpile — readiness for upcoming wars